The changes introduced in Worldslayer will decompress the difficulty curve across Tiers. You may remember the spike threshold/damage events within one second discussion from when especially glass cannon players suffered from what was thought to be one-shot deaths. Additionally, we further reduced the spike threshold and adjusted the amount of damage events occurring within a second. With the introduction of Apocalypse Tiers (which replace Challenge Tiers, even in the base game) we were able to look into the enemy damage curves and make them less steep. With Worldslayer, it is our aim to bring a more streamlined and stable environment for all players. While some players appreciated the challenge, we do understand that many others were frustrated, thus spawning the “Carry-Culture” where some players wanted to be carried especially through Challenge Tiers 9 and 10. Our pre-launch vision for Outriders was that progress through Challenge Tiers would take time and that it would take a great deal of experience, knowledge, and build-optimization to push through those spikes. For some players, these spikes were like hitting a brick wall – something they felt they simply could not overcome. Some of you will likely remember some of the spikes in difficulty when trying to progress through expeditions. At launch, Outriders’ combat was extremely volatile, pun not intended. To kick things off, let’s take a quick look on how the original game’s combat shaped out to be in the endgame. This should give you the trust that should we ever need to address something, we will do our best to do so in a positive way and that a nerf would only be implemented if we are unable to resolve the associated problems in any other way in a reasonable timeframe. What follows will hopefully give you a bit of insight into what is coming and will also point out how much we have tried to focus on improving the player experience and buffing aspects of underperforming content. Most of these changes were tested during the Worldslayer Beta’s earlier this year (Thank you again to all Beta testers!) and they seemed to land well with players, so we’re excited to roll them out to everyone else next week. Understanding these should give you an early insight into the changes you can expect when launching Worldslayer next week. However, as we are always keen to share with you what we’ve been up to, we will use this post to share the overall directions and balancing philosophies that have underpinned the upcoming changes. Bearing that in mind, listing out minute changes line by line would be both overwhelming AND it would still leave you without the context of Worldslayer balancing that can only be understood by playing Worldslayer. These are changes that have been in the works since the New Horizon update last November, with hundreds of entities within the game being affected in some way. Worldslayer will be introducing a host of new features and systems, while also changing and expanding upon some of the things you will already be familiar with. Performance and networking optimizations.Upgrading to Worldslayer will not change your balancing, but it will grant you access to all new Worldslayer gear and mods, including Apocalypse Gear. These are explained more in depth in the “Worldslayer Balancing” thread, but you will be playing with the same balancing data tables as Worldslayer players.You will likely notice some changes in the difficulty of expeditions as well, as Apocalypse Tiers are slightly different to their equivalent Challenge Tiers during these levels. This will allow you to play through the story campaign on difficulty tiers that can match your current progression. These replace Challenge Tiers, but can be applied to the story campaign (instead of applying World Tiers to the story campaign).Implementation of Apocalypse Tiers up to Tier 15.Key changes that this update will introduce to the base game are: The release of Worldslayer will require a game update for all players, regardless of whether you have purchased Worldslayer or not. Outriders Worldslayer Upcoming Changes to Base Game and Weapon Balancing: Related Reading: Outriders Worldslayer New Content – Gear, Campaign, PAX Class Trees, Ascension and More Listed & Explained.People Can Fly has revealed the Outriders Worldslayer upcoming changes to the base game, as well as what players can expect in terms of weapon balancing tweaks as well. While not everyone might be getting the expanison, it will still require a download for all players that will house changes to the base game and even weapon balancing. In case you didn’t know, Outriders is getting its first expansion this week with the Worldslayer premium DLC.
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