![]() The darkness consumes you & your state of mind. All around the castle are candles & torches that you can light up permanently Your lamp runs on oil, you’re able to pick up oil bottles scattered around the game or find oil dispensers that fill up your lamp. You’re able to take out your lamp with F to illuminate the surrounding area. You move around normally with W, A, S & D buttons. You’ll be able to see the majority of things but there will always be areas that stay completely dark until you get into the shadows & adjust to the darkness. If you decide to change the brightness *cough pussy* that game becomes significantly easier. ![]() There are 3 endings & I wasn’t that disappointed but throughout the whole game, you’re realizing that the story itself is pretty mediocre, but that’s not to say it hasn’t got its moments when you’re about to jump from your chair. From that moment, the creators make you really feel amnesia. It’s really hard in the beginning to understand the story, you’ll be confused and frustrated because you’ll try to follow what’s going on. ![]() You have no reason why you must carry out this dark deed but as you play the game you’ll come across many letters from diaries scattered throughout the levels explaining the background as well as having visions & flashbacks of conversations and telepathic communications through other characters in the game. Most of the architecture that is present reflects a mixture of a medieval dungeon. You wake up in a daze and find a letter which you wrote to yourself that states your name is Daniel, you purposely took a drink that made you forget everything you’ve done & must kill a man named Alexander but all the while, something is after you, a dark entity that follows your every move & will eventually devour you. You’re able to change the brightness setting in the options menu but diminishes the tension. The game is actually meant to be played super dark. It makes you feel more alive.Īmnesia: Dark Descent gave me goosebumps, I admit to getting scared but does that mean its esthetically & functionally good as a game that sticks true to the traditional survival horror genre? CONCEPTįirst off. For some strange reason, being afraid is a pleasure. If the game heightens your senses, it’s a success with what it does. It’s the feeling of fear that gives it touch. The horror genre has changed the majority of the franchises have gone towards a more action-packed game filled with gore.Ī true horror game emphasizes the atmosphere. It’s not very often you come across a game that frightens you. You’re guaranteed a to be lost in the darkĪmnesia is a scary game and you will have more than a few jumps scares.
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